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#ifndef MAINMENU_H
#define MAINMENU_H
#include <iostream>
#include <string>
//#include <windows.h>
#include "playermenu.h"
#include "menuoptions.h"
#include "librarymenu.h"
#include "menuclass.h"
using namespace std;
class MainMenu : public Menu //class name
{
public: // access specifier
MainMenu(MenuSwitch* myGame) //paramatised constructor
{
game = myGame;
}
MainMenu() //default constructor
{
}
void mmenu();
void print()
{
mmenu();
}
void update(int input)
{
if (input == 2)
{
//Line below changes the value stored in currentMenu to the input from the player.
game->currentMenu = game->menuOption[input]; //game = pointer_name, holds value in variable_name.
cout << "Menu changed to player menu" << endl;
}
else if (input == 3)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to job menu" << endl;
}
else if (input == 4)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to library menu" << endl;
}
else if (input == 1)
{
cout << "Menu unchanged - still main menu" << endl;
mmenu();
}
}
};
#endif