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#pragma once
#ifndef LIBRARYMENU_H
#define LIBRARYMENU_H
#include <iostream>
#include "player.h"
#define KEY_X 120
#define KEY_SPACE 32
#include <conio.h>
#include "playermenu.h"
#include "room.h"
#include "menuoptions.h"
#include "menuclass.h"
using namespace std;
class LibraryMenu : public Menu
{
public:
LibraryMenu(MenuSwitch* myGame)
{
game = myGame;
}
LibraryMenu()
{
}
void librarymenu();
void update(int input)
{
if (input == 1)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to player menu" << endl;
}
else if (input == 2)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to job menu" << endl;
}
else if (input == 4)
{
game->currentMenu = game->menuOption[input];
cout << "Menu changed to gym menu" << endl;
}
else if (input == 3)
{
cout << "Menu unchanged - still library menu" << endl;
system("cls");
librarymenu();
}
}
};
#endif