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Recommended Commenting Rules (by barkausa):

Microsoft docs

  • To capture new tasks write:
// TODO(user): do some feature
  • For consistency, every line comment is above that line:
// Getting database controller
Models::getInstance();
  • Sometimes if code is short enough you can align multiple line comments
game->handleEvents();		// handle any user input
game->update();			// update all objects eg. positions etc.
game->render(fps);		// render changes to the display
  • Every file has main author at the top and explanation of it (collaborators are exceptional): main.cpp:
/*
<summary>startup file, counts fps, runs main loop</summary>
<author>barkausa</author>
<collab>waheedi</collab>
*/
  • Every function description must be above its head in .h (if possible) file:
    • Function can be described using those as tags:
      • summary - description of the function
      • remarks - additional comments
      • param - description about parameters
      • example - if needed give an example
      • returns - describes what function returns
// <sumarry>
// Function mines a block, notifies inventory to add mineral
// </summary>
// <remarks>
// Function frozes a little bit the program (can be improved)
// </remarks>
// <param name="map">Current drawable map</param>
// <param name="player">Current player map</param>
// <param name="dx">Minable block x</param>
// <param name="dy">Minable block y</param>
static void mineBlock(Map *map, Player *player, int dx, int dy);

In class Function block commenting (example)

class Player: public TextureObject {
public:
	// __________ Constructors __________
	Player(const char *path) : TextureObject(path) {}
	Player(const char *path, int x, int y, bool anim) : TextureObject(path, x, y, anim) {}
	
	// __________ Getters ___________
	// Player pixel coordinates
	int PosX() { return positionX; }
	int PosY() { return positionY; }
	bool IsInAir() { return in_air; }
	
	// __________ Player Movement __________
	// Move player pixel coordinates around the map
	void DeltaCoords(int dx, int dy) { SetCoords(positionX + dx, positionY + dy); }
	void DeltaX(int dx) { SetCoords(positionX + dx, positionY); }
	void DeltaY(int dy) { SetCoords(positionX, positionY + dy); }
}

Installation

All libraries are linked through relative pathing. Therefore, you don't need to install anything.

  • Make sure you have Windows SDK installed
  • Clone it
  • Ctrl + F5 (run)
There are some tutorials in case you need them:

SDL2 installation

Sqlite DOCS - tutorialspoint

Menu GUI interface (SDL based/ 32bit)

Menu GUI interface 2

SQLite3 installation (Windows):
  1. Start Menu-> Visual Studio 2017 -> Developer CMD
  2. Follow the tutorial
  3. Last command line should be: lib /def:sqlite3.def /out:sqlite3.lib /machine:X64