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asciiGame/snake.cpp
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#include "snake.h" | |
#include <unistd.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
snakepart::snakepart(int col, int row) | |
{ | |
x=col; | |
y=row; | |
} | |
snakepart::snakepart() | |
{ | |
x=0; | |
y=0; | |
} | |
snakeclass::snakeclass() | |
{ | |
initscr(); | |
nodelay(stdscr,true); //the program doesnt wait for the user to press the key | |
keypad(stdscr,true); //activates the keyboard | |
noecho(); | |
curs_set(0); | |
getmaxyx(stdscr,maxheight,maxwidth); | |
//init variables | |
partchar='o'; | |
oldalchar=(char)64; | |
foo='*'; | |
food.x=0; | |
food.y=0; | |
for(int i=0;i<5;i++) | |
snake.push_back(snakepart(40+i,10)); | |
points=0; | |
del=110000; | |
get=false; | |
direction='l'; | |
srand(time(NULL)); // This macro is the value of a null pointer constan | |
putfood(); | |
for (int i=0;i<maxwidth-1;i++) | |
{ | |
move(0,i); | |
addch(oldalchar); | |
} | |
for (int i=0;i<maxwidth-1;i++) | |
{ | |
move(maxheight-2,i); | |
addch(oldalchar); | |
} | |
for(int i=0;i<maxheight-1;i++) | |
{ | |
move(i,0); | |
addch(oldalchar); | |
} | |
for(int i=0;i<maxheight-1;i++) | |
{ | |
move(i,maxwidth-2); | |
addch(oldalchar); | |
} | |
for(int i=0;i<snake.size();i++) | |
{ | |
move(snake[i].y,snake[i].x); | |
addch(partchar); | |
} | |
move(maxheight-1,0); | |
printw("%d",points); | |
move(food.y,food.x); | |
addch(foo); | |
refresh(); | |
} | |
snakeclass::~snakeclass() | |
{ | |
nodelay(stdscr,false); | |
getch(); | |
endwin(); | |
} | |
void snakeclass::putfood() //randomly places food across the terminal | |
{ | |
while(1) | |
{ | |
int tmpx=rand()%maxwidth+1; | |
int tmpy=rand()%maxheight+1; | |
for(int i=0; i<snake.size();i++) | |
if(snake[i].x==tmpx && snake[i].y==tmpy) | |
continue; | |
if(tmpx>=maxwidth-2 || tmpy>=maxheight-3) | |
continue; | |
food.x=tmpx; | |
food.y=tmpy; | |
break; | |
} | |
move(food.y, food.x); | |
addch(foo); | |
refresh(); | |
} | |
bool snakeclass::collision() // collision detection with the snake, box, food | |
{ | |
if(snake[0].x==0 || snake[0].x==maxwidth-1 || snake[0].y==0 || snake[0].y==maxheight-2) | |
return true; | |
for(int i=2;i<snake.size();i++) | |
if(snake[0].x==snake[i].x && snake[i].y==snake[0].y) | |
return true; | |
if(snake[0].x==food.x && snake[0].y==food.y) | |
{ | |
get=true; | |
putfood(); | |
points+=10; | |
move(maxheight-1,0); //increases the size of the snake | |
printw("%d", points); | |
if((points%100)==0) | |
del-=10000; | |
}else | |
get=false; | |
return false; | |
} | |
void snakeclass::movesnake() | |
{ | |
int tmp=getch(); | |
switch(tmp)// allows a variable to be tested for equality against a list of values. | |
{ | |
case KEY_LEFT: | |
if(direction!='r') | |
direction='l'; | |
break; | |
case KEY_UP: | |
if(direction!='d') | |
direction='u'; | |
break; | |
case KEY_DOWN: | |
if(direction!='u') | |
direction='d'; | |
break; | |
case KEY_RIGHT: | |
if(direction!='l') | |
direction='r'; | |
break; | |
case KEY_BACKSPACE: | |
direction='q'; | |
break; | |
} | |
if(!get) | |
{ | |
move(snake[snake.size()-1].y, snake[snake.size()-1].x); | |
addch(' '); | |
refresh(); | |
snake.pop_back(); //Removes the last element in the vector, effectively reducing the container size by one. | |
} | |
if(direction=='l') | |
{ | |
snake.insert(snake.begin(),snakepart(snake[0].x-1, snake[0].y)); | |
} | |
else if(direction=='r') | |
{ | |
snake.insert(snake.begin(),snakepart(snake[0].x+1, snake[0].y)); | |
} | |
else if(direction=='u') | |
{ | |
snake.insert(snake.begin(),snakepart(snake[0].x, snake[0].y-1)); | |
} | |
else if(direction=='d') | |
{ | |
snake.insert(snake.begin(),snakepart(snake[0].x, snake[0].y+1)); | |
} | |
move(snake[0].y,snake[0].x); | |
addch(partchar); | |
refresh(); | |
} | |
void snakeclass::start() | |
{ | |
while(1) | |
{ | |
if(collision()) | |
{ | |
move(12,36); | |
printw("Game Over"); | |
break; | |
} | |
movesnake(); | |
if(direction=='q') //exit | |
break; | |
usleep(del); //function suspends execution of the calling thread | |
} | |
} |