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#ifndef _PLAYER_H_
#define _PLAYER_H_
#include "island.h"
class Player
{
private:
int x, y, width, height;
char character;
WINDOW * curwin;
public:
Player(WINDOW * win, int _y, int _x, char _character)
{
curwin = win;
y = _y;
x = _x;
character = _character;
getmaxyx(curwin, height, width);
keypad(curwin, true);
}
void mvup()
{
mvwaddch(curwin, y, x, 46);
y -= 1;
character='^';
if(y < 1)
y = 1;
}
void mvdown()
{
mvwaddch(curwin, y, x, 46);
y += 1;
character='v';
if(y > height-2)
y = height-2;
}
void mvleft()
{
mvwaddch(curwin, y, x, 46);
x -= 1;
character='<';
if(x < 1)
x = 1;
}
void mvright()
{
mvwaddch(curwin, y, x, 46);
x += 1;
character='>';
if(x > width-2)
x = width-2;
}
int getmv()
{
int choice = wgetch(curwin);
switch(choice)
{
case KEY_UP:
mvup();
break;
case KEY_DOWN:
mvdown();
break;
case KEY_LEFT:
mvleft();
break;
case KEY_RIGHT:
mvright();
break;
default:
break;
}
return choice;
}
void display()
{
/* mvwaddch(curwin, y, x+1, ' ');
mvwaddch(curwin, y, x-1, ' ');
mvwaddch(curwin, y+1, x, ' ');
mvwaddch(curwin, y-1, x, ' '); */
mvwaddch(curwin, y, x, character);
/* mvwaddch(curwin, y+1, x, '/');
mvwaddch(curwin, y+1, x-2, ' ');
mvwaddch(curwin, y+1, x-1, '-');
mvwaddch(curwin, y-1, x-2, ' ');
mvwaddch(curwin, y-1, x, 92);
mvwaddch(curwin, y-1, x-1, '-');
mvwaddch(curwin, y, x-1, ' ');
mvwaddch(curwin, y, x-2, '|');
mvwaddch(curwin, y, x+1, '-'); */
wrefresh(curwin);
}
int get_x()
{
return x;
}
int get_y()
{
return y;
}
void set_x(int value)
{
x=value;
}
void set_y(int value)
{
y=value;
}
};
#endif