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#ifndef FIGHT_H
#define FIGHT_H
#include <iostream>
#include <chrono>
#include <thread>
#include <ncurses.h>
#include "random.h"
using namespace std;
string win(string monsterName,bool playerWin,int HP);
void fight(int strength, int speed, int HP,int monsterStrength, int monsterSpeed,
int monsterHP, string monsterName, string monsterDescriptions) {
initscr();
noecho();
int x=5,y=3;
mvprintw(y,x,monsterDescriptions.c_str());
y+=2;
mvprintw(y,x, "Press c to continue");
y+=2;
while(true){
if(randomNum(0, monsterSpeed)>randomNum(0, speed)){
int damage = randomNum(0, monsterStrength);
mvprintw(y,x, ("The " + monsterName +" attacks doing " + to_string(damage) + " damage.").c_str());
y+=1;
HP-=damage;
if(HP<=0){
mvprintw(y,x,(win(monsterName, false, HP)).c_str());
y+=1;
break;
}
mvprintw(y,x, ("You have " + to_string(HP) + " hp left.").c_str() );
y+=2;
damage = randomNum(0, monsterStrength);
mvprintw(y,x,("You attack doing " + to_string(damage) + " damage.").c_str());
y+=1;
monsterHP-=damage;
if(monsterHP<=0){
mvprintw(y,x,(win(monsterName, true, HP)).c_str());
y+=1;
break;
}
mvprintw(y,x, ("The " + monsterName + " has " + to_string(monsterHP) + " hp left.").c_str() );
y+=2;
}else{
int damage = randomNum(0, monsterStrength);
mvprintw(y,x, ("You attack doing " + to_string(damage) + " damage.").c_str());
y+=1;
monsterHP-=damage;
if(monsterHP<=0){
mvprintw(y,x,(win(monsterName, true, HP)).c_str());
y+=1;
break;
}
mvprintw(y,x, ("The " + monsterName + " has " + to_string(HP) + " hp left.").c_str() );
y+=2;
damage = randomNum(0, monsterStrength);
mvprintw(y,x, ("The "+monsterName+" attacks doing "+ to_string(damage) + " damage.").c_str());
y+=1;
HP-=damage;
if(HP<=0){
mvprintw(y,x,(win(monsterName, false, HP)).c_str());
y+=1;
break;
}
mvprintw(y,x, ("You have " + to_string(HP) + " hp left.").c_str() );
y+=2;
}
refresh();
char cont='s';
while(cont!='c' && cont!='C'){
cont=getch();
}
}
char cont='s';
while(cont!='c' && cont!='C'){
cont=getch();
}
endwin();
}
string win(string monsterName,bool playerWin,int HP){
string win;
if(playerWin){
win = "The " + monsterName +
" is defeated and start to sink to the bottom of the ocean." +
"You have " + to_string(HP) + " hp left";
}else{
win = "The " + monsterName + " celebrates as you are defeated";
}
return win;
}
#endif