From b967a31e8643b1e2de857fc8ee29a84f0044f46b Mon Sep 17 00:00:00 2001 From: "YingLiang Ma (ac7020)" Date: Thu, 9 Sep 2021 20:34:08 +0100 Subject: [PATCH] Shader codes --- Session 5/README.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Session 5/README.md b/Session 5/README.md index a75379f..d00bedd 100644 --- a/Session 5/README.md +++ b/Session 5/README.md @@ -275,4 +275,16 @@ The new result is Vulkan use glTF format for 3D models. Currently, 3DSMax can not export. But Blender can. The YouTube tutorial link https://www.youtube.com/watch?v=01Fl6gACK5g +### Physically Based Rendering + +Physical based rendering as a lighting technique that achieves a more realistic and dynamic look by applying approximations + of bidirectional reflectance distribution functions based on measured real-world material parameters and + environment lighting. + + There are some sample projects in Vulkan tutorials. + PBR basics (https://github.com/SaschaWillems/Vulkan/tree/master/examples/pbrbasic) + PBR image based lighting (https://github.com/SaschaWillems/Vulkan/tree/master/examples/pbribl) + + Please note most of physical based computation are inside the fragment shader. + \ No newline at end of file