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Add terrain tutorials
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ac7020 committed Sep 16, 2021
1 parent d089512 commit 45a9d5098b41214e0416ea88176f17f9b9424ff8
Showing 1 changed file with 1 addition and 1 deletion.
@@ -209,7 +209,7 @@ For low level close to water, it will be sandy color. The color in the highest l
So, you just import multiple texture maps in the C++ program and add texture colors into fragment shader.

```C++
if(height <= -4.5f)
if(height <= -4.5f)
{
textureMap = texture(sandTexture, texCoordsExport);
}

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