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#include <iostream>
#include "randomvalues.h"
/** A class for AI characters in a game. **/
class AI
{
public:
std::string name;
int level;
static int numAIs;
AI()
{
name = RandomValues().name();
level = 1;
numAIs += 1;
std::cout << "AI " << name << " created" << std::endl;
}
void say_hello() const
{
std::cout << name << ":"
<< " Hello! My name is " << name
<< " I am level " << level << std::endl;
}
void increase_level( int num )
{
if( level + num >= 10 )
{
level = 10;
std::cout << "Maximum level reached" << std::endl;
}
else
level += num;
}
void battle( AI &other )
{
int num1 = RandomValues().damage( level );
int num2 = RandomValues().damage( other.level );
if( num1 > num2 )
{
std::cout << name << " is the winner!" << std::endl;
increase_level( 1 );
}
else if( num1 < num2 )
{
std::cout << other.name << " is the winner!" << std::endl;
other.increase_level( 1 );
}
else
std::cout << "It's a draw!" << std::endl;
}
static void how_many_ais()
{
std::cout << "There are currently " << numAIs << " AIs" << std::endl;
}
};
int AI::numAIs = 0;