diff --git a/.DS_Store b/.DS_Store
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new file mode 100644
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diff --git a/20-21/Lectures/Being_An_Open_Source_Developer.org b/20-21/Lectures/Being_An_Open_Source_Developer.org
new file mode 100644
index 0000000..023d3d9
--- /dev/null
+++ b/20-21/Lectures/Being_An_Open_Source_Developer.org
@@ -0,0 +1,64 @@
+# -*- mode: org -*-
+#+TITLE: Being An Open Source Developer:
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:nil num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: simple
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: css/presentation.css
+#+REVEAL_ROOT: https://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2020
+* Being An Open Source Developer
+
+** Portfolio Enhancement
+- The first issue to deal with here is, *why do it if I'm not going to be paid*.
+- This one is pretty easy to answer, if less easy for everyone to accept -
+ *Future Job Prospects*.
+- When you apply for a job, or even register your CV with an agency, your online
+ presence will start to receive constant attention.
+- If you're a developer, this attention will focus on any code repositories you
+ either own, or have your name associated with (hence, if we've already done
+ the lecture on Mozilla, why I said to use your real name)
+** Redefining failure
+- By most current definitions, as in those determined by commercial
+ or critical success, most Open Source (we use this as a blanket term to
+ include Free Software too) projects end in failure.
+- Many don't even reach completion, but sometimes completion is a difficult
+ thing to judge, as Open Source programs, even widely used ones, can remain in
+ beta for years.
+- Therefore any analysis of reasons for failure can be difficult perform. [[https://arxiv.org/abs/1707.02327][This]]
+ 2017 paper makes an attempt, but still fails to be clear in my opinion.
+**
+- The reality of failure is more complex. Sometimes developers move on because
+ they have a better idea, but leave the old project up. This is what I've done.
+- Sometimes they just upload old code from long finished projects with no
+ intention of taking them any further.
+- This makes more code available to the community, but further skews any
+ analysis of project failure analysis.
+- Still, high failure rate is sometimes used as justification to claim that it's
+ not such a good thing to start in this area.
+**
+- This option is often lacking for large commercial companies who feel the need
+ to demand visible progress along previously known paths for their staff, often
+ stifling the chances for true innovation as a result for all but a fortunate
+ few.
+- This isn't always true of course, but it happens often enough that people can
+ be left frustrated with their jobs, resulting in what's known in many fields
+ as [[https://www.thisiscalmer.com/blog/5-stages-of-burnout][Burn Out]], a catch all phrase with several meanings.
+** Obligatory XKCD
+file:img/image.png
+- Copyright:
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licensed under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/20-21/Lectures/Mozilla.html b/20-21/Lectures/Mozilla.html
new file mode 100644
index 0000000..dd9e45c
--- /dev/null
+++ b/20-21/Lectures/Mozilla.html
@@ -0,0 +1,151 @@
+
+
+
+
+Mozilla:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Mozilla:
Dr Carey Pridgeon, Dr Nazaraf Shah
Created: 2020-06-01 Mon 10:57
+
+
+
+
Mozilla
+
+
+
+
+
+
+
Netscape
+
+
+
+
+
+
+
+
+
+
+
+
Initially a commercial product, Netscape Navigator was the first commercially
+succesful web browser, released in 1995.
+
It beat Microsoft to monetising the still relatively new World Wide Web,
+because Windows 95 wasn't designed initially to include a web
+browser.
+
Internet explorer was added as part of the Plus! package, and had few features
+in comparison.
+
Most business produced websites to support it simply because it would be
+present on more machines, not because it was better.
+
+
+
+
+
+
+
+
+
For too many reasons than we have time to discuss, Netscape declined as a
+company, finally making the decision to release their product as an Open
+Source product and eventually create the Mozilla Foundation in 1998.
+
Many talked at the time of Netscape losing the 'browser wars' and failing. But
+since most remaining developers were left as millionaires, and the CEO as a
+billionaire, I fail to see this.
+
+
+
+
+
+
+
+
+
Obligatory XKCD
+
+
+
+
+
+
+
Copyright:
+
Mirrored to avoid bandwidth stealing
+
+
+
+
+
+
+
Licence for this work
+
+
Licensed under Creative Commons Attribution-ShareAlike 4.0
+International by Dr Carey Pridgeon 2016
+
(Licence does not cover linked images owned by other content creators)
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/20-21/Lectures/Mozilla.org b/20-21/Lectures/Mozilla.org
new file mode 100644
index 0000000..af2db6f
--- /dev/null
+++ b/20-21/Lectures/Mozilla.org
@@ -0,0 +1,89 @@
+# -*- mode: org -*-
+#+TITLE: Mozilla:
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:nil num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: simple
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: css/presentation.css
+#+REVEAL_ROOT: https://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2020
+* Mozilla
+** Netscape
+file:img/Netscape_Navigator_2_Screenshot.png
+**
+- Initially a commercial product, Netscape Navigator was the first commercially
+ succesful web browser, released in 1995.
+- It beat Microsoft to monetising the still relatively new World Wide Web,
+ because Windows 95 wasn't designed initially to include a web
+ browser.
+- Internet explorer was added as part of the Plus! package, and had few features
+ in comparison.
+- Most business produced websites to support it simply because it would be
+ present on more machines, not because it was better.
+**
+- For too many reasons than we have time to discuss, Netscape declined as a
+ company, finally making the decision to release it as an Open Source product
+ and eventually create the Mozilla Foundation in *1998*.
+- Many talked at the time of Netscape losing the 'browser wars' and failing. But
+ since most remaining developers were left as millionaires, and the CEO as a
+ billionaire, I fail to see this.
+** How this relates to the module
+- The Mozilla Foundation exists not only to promote and further their own
+ software, but to encourage others to get involved in developing Open Source
+ software.
+- They have full time staff, but in addition to this they have a large community
+ of unpaid developers who support their work.
+- I will cover the advantages of being an Open Source developer in this
+ situation in another lecture, as it is really a subject in its own right.
+- They are especially interested in promoting the engagement of students with
+ the Open Source world, since having newer developers involved can really push
+ software development in interesting directions.
+** How they get people to involve themselves
+- They have Firefox as a primary codebase, and seek code bugfix contributions
+ from students.
+- Original code contributions are sought as well, but those would be from people
+ who've been involved with the community for some time, or are exceptionally
+ talented.
+- Thus far only one student taking this module has been asked to make an
+ original code contribution.
+- Accordingly, this is the hardest form of contribution, receives the highest
+ grade, is the most valuable in terms of post graduation CV usage and is the
+ least taken by students due to the level of challenge it represents.
+**
+- As well as having an active online community and a mentored bug fixing scheme
+ that I've not found elsewhere in the Open Source world, Mozilla also hold
+ yearly Expos where developers, companies and students can meet.
+- In the past we've taken students to the one in London.
+**
+- Mozilla have a huge amount of documentation that requires revision and
+ checking, so one of the assessment routes for this module is to do this.
+- *HOWEVER* in the past this has led to some truly awful content being uploaded
+ to the Mozilla wiki pages in the last week, and the students responsible
+ losing most of their grades as a result, so we are no longer allowing students
+ to simply launch into wiki editing unmonitored.
+- The exact details of the assessment process will be covered in the assessment
+ session, which will also be available online. There will also be opportunity
+ for you to post questions in the relevant Teams forum.
+
+
+
+
+
+** Obligatory XKCD
+file:img/image.png
+- Copyright:
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licensed under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/20-21/Lectures/base.org b/20-21/Lectures/base.org
new file mode 100644
index 0000000..96213c9
--- /dev/null
+++ b/20-21/Lectures/base.org
@@ -0,0 +1,29 @@
+# -*- mode: org -*-
+#+TITLE: Lecture the Onthe:
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:nil num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: simple
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: css/presentation.css
+#+REVEAL_ROOT: https://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2020
+* Base
+**
+** Obligatory XKCD
+file:img/image.png
+- Copyright:
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licensed under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/20-21/Lectures/css/presentation.css b/20-21/Lectures/css/presentation.css
new file mode 100644
index 0000000..903833c
--- /dev/null
+++ b/20-21/Lectures/css/presentation.css
@@ -0,0 +1,25 @@
+
+img, a {border:none, outline: none;}
+
+.reveal table th, .reveal table td {
+ text-align: center;
+ border: 1px solid white;
+}
+
+.reveal pre {
+ width: 100%;
+ border: none;
+ box-shadow: none;
+}
+
+.main .row img {
+ display: inline-block;
+ border: 0px;
+ background-color: transparent;
+}
+
+.noborder .reveal section img {
+ background:none;
+ border:none;
+ box-shadow:none;
+ }
\ No newline at end of file
diff --git a/20-21/Lectures/img/Netscape_Navigator_2_Screenshot.png b/20-21/Lectures/img/Netscape_Navigator_2_Screenshot.png
new file mode 100644
index 0000000..051e01d
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diff --git a/20-21/Lectures/img/Richard_Stallman.jpg b/20-21/Lectures/img/Richard_Stallman.jpg
new file mode 100644
index 0000000..7939308
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diff --git a/20-21/Lectures/img/empire.jpg b/20-21/Lectures/img/empire.jpg
new file mode 100644
index 0000000..fb37130
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diff --git a/20-21/Lectures/img/image.png b/20-21/Lectures/img/image.png
new file mode 100644
index 0000000..43cbba1
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diff --git a/20-21/Lectures/lecture the Onthe.html b/20-21/Lectures/lecture the Onthe.html
new file mode 100644
index 0000000..9ec1ab9
--- /dev/null
+++ b/20-21/Lectures/lecture the Onthe.html
@@ -0,0 +1,232 @@
+
+
+
+
+Lecture the Onthe:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Lecture the Onthe:
Dr Carey Pridgeon, Dr Nazaraf Shah
Created: 2020-05-27 Wed 13:42
+
+
+
+
What is Open Source and why is it being taught as a module?
+
+
I'll get to what it is soon, but first, let's get a few things out of the way
+that keep coming up year on year.
+
This is a final year module, as such it will be more difficult than those
+you've done before.
+
It's been designed to give you the opportunity to begin building an Open
+Source portfolio before graduation.
+
+
+
+
+
+
+
+
+
There is a component of this module where you can contribute work to Mozilla,
+an Open Source Foundation.
+
However you can only do this after after demonstrating the capability of
+submitting work of sufficient quality.
+
If you can't achieve this, you won't be allowed to, and will need to
+do work which automatically attracts a lower grade (which I will explain when
+I discuss the portfolio).
+
+
+
+
+
+
+
+
+
To be clear, nothing is preventing you from doing this higher graded work to
+Mozilla if you produce work to the standard they set, but it requires more
+commitment and approval from a member of the module team.
+
This is not stuff that can be left till the last week. Ideally we need to
+be approved to begin before the module has passed its fifth week. Anything
+after that means that even with approval your eventual portfolio is likely to
+be insufficient to obtain a decent grade.
+
+
+
+
+
+
+
Open Source
+
+
Ostensively it began as a movement to share the source code for software
+around forty years ago, although the fundamental ideas behind this were far
+older, and too much for this initial lecture.
+
When the modern computing era began, which for the purposes of this narrative
+we will set at around 1965, when Gordan Moore wrote his influential article on
+increasing transistor density in Electronics Weekly, software wasn't
+considered to be especially valuable as a product in its own right.
+
+
+
+
+
+
+
+
+
Instead it was the hardware which held the value, with each having their own
+incompatible operating system initially.
+
Unix was then developed in 1970 by AT&T by Denis Richie Ken Thompson and Brien
+Kernighan (of C and the White Book fame) and widely distributed without cost
+under the first free software licence, the MIT Licence, which is still in use
+today and has almost no restrictions.
+
+
+
+
+
+
+
+
+
This opened the door for software to become something of value in itself,
+which the larger, older corporations, such as HP, Hewlett-Packard and IBM
+either didn't realise or were simple too large to move fast enough to
+acknowledge.
+
Unix had the potential for any software written using it to run on any
+computer, so these companies immediately started creating rival versions of
+Unix, so their customers would be locked into their hardware again (Does this
+not sound a little familiar?) Thus ruining the initial purpose of Unix.
+
+
+
+
+
+
+
+
+
But a company no-one had heard of called Apple started making computers that
+businesses could buy and run without having to spend a fortune. Then, as now,
+they weren't strictly the first, but they were the best, and they targeted
+a market that the big Iron companies had always ignored, the home
+user and small business owner. At least to start with, though they soon
+expanded until they started to threaten even IBM.
+
IBM then made the deal that all but ended their dominence of the computing
+world, although they still have a place in the HPC world today. They funded
+Bill Gates to write them an operating system for their rival to the Apple Mac,
+The IBM PC (an ironic name, since it was Steve Jobs who coined the term
+Personal Computer and started saying PC).
+
+
+
+
+
+
+
+
+
Bizarrely they allowed Bill to sell MSDOS elsewhere. This decision meant when
+they started licensing the design for their PC, in an effort to flood the
+market and kill Apple and starting the PC clone boom in 1982 Microsoft were
+able to rake in billions in licensing fees.
+
This meant there were now at least two mainstream, affordable computers on the
+market which could do pretty much everything a developer needed, so this
+kicked off the rise of home based software development, a trend which has
+continued to this day. Creating Open Source, Free Software.
+
Almost all of the games you play were initially created in this era too, at least the first
+versions of them were.
+
So there you have it, Microsoft and Apple were once the good guys who saved us from
+vast corporations intent on holding computing back purely so they could make
+money.
+
They're doing the same themselves now, but we'll get into that later….
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Copyright: Jim Huss
+
Mirrored to avoid bandwidth stealing
+
+
+
+
+
+
+
Licence for this work
+
+
Licenced under Creative Commons Attribution-ShareAlike 4.0
+International by Dr Carey Pridgeon 2016
+
(Licence does not cover linked images owned by other content creators)
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/20-21/Lectures/lecture the Onthe.org b/20-21/Lectures/lecture the Onthe.org
new file mode 100644
index 0000000..732791f
--- /dev/null
+++ b/20-21/Lectures/lecture the Onthe.org
@@ -0,0 +1,102 @@
+# -*- mode: org -*-
+#+TITLE: Lecture the Onthe:
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:nil num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: simple
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: css/presentation.css
+#+REVEAL_ROOT: https://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2020
+* What is Open Source and why is it being taught as a module?
+- I'll get to what it is soon, but first, let's get a few things out of the way
+ that keep coming up year on year.
+- This *is* a final year module, as such it will be more difficult than those
+ you've done before.
+- It's been designed to give you the opportunity to begin building an Open
+ Source portfolio before graduation.
+**
+- There is a component of this module where you can contribute work to Mozilla,
+ an Open Source Foundation.
+- However you can only do this after after demonstrating the capability of
+ submitting work of sufficient quality.
+- If you can't achieve this, you won't be allowed to, and will need to
+ do work which automatically attracts a lower grade (which I will explain when
+ I discuss the portfolio).
+**
+- To be clear, *nothing* is preventing you from doing this higher graded work to
+ Mozilla if you produce work to the standard they set, but it requires more
+ commitment and approval from a member of the module team.
+- This is not stuff that can be left till the last week. Ideally we need to
+ be approved to begin before the module has passed its fifth week. Anything
+ after that means that even with approval your eventual portfolio is likely to
+ be insufficient to obtain a decent grade.
+** Open Source
+- Ostensively it began as a movement to share the source code for software
+ around forty years ago, although the fundamental ideas behind this were far
+ older, and too much for this initial lecture.
+- When the modern computing era began, which for the purposes of this narrative
+ we will set at around 1965, when Gordan Moore wrote his influential article on
+ increasing transistor density in Electronics Weekly, software wasn't
+ considered to be especially valuable as a product in its own right.
+**
+- Instead it was the hardware which held the value, with each having their own
+ incompatible operating system initially.
+- Unix was then developed in 1970 by AT&T by Denis Richie Ken Thompson and Brien
+ Kernighan (of C and the White Book fame) and widely distributed without cost
+ under the first free software licence, the [[https://opensource.org/licenses/MIThttps://opensource.org/licenses/MIT][MIT Licence]], which is still in use
+ today and has almost no restrictions.
+**
+- This opened the door for software to become something of value in itself,
+ which the larger, older corporations, such as HP, Hewlett-Packard and IBM
+ either didn't realise or were simple too large to move fast enough to
+ acknowledge.
+- Unix had the potential for any software written using it to run on any
+ computer, so these companies immediately started creating rival versions of
+ Unix, so their customers would be locked into their hardware again (Does this
+ not sound a little familiar?) Thus ruining the initial purpose of Unix.
+**
+- But a company no-one had heard of called Apple started making computers that
+ businesses could buy and run without having to spend a fortune. Then, as now,
+ they weren't *strictly* the first, but they were the best, and they targeted
+ a market that the big Iron companies had always ignored, the home
+ user and small business owner. At least to start with, though they soon
+ expanded until they started to threaten even IBM.
+- IBM then made the deal that all but ended their dominence of the computing
+ world, although they still have a place in the HPC world today. They funded
+ Bill Gates to write them an operating system for their rival to the Apple Mac,
+ The IBM PC (an ironic name, since it was Steve Jobs who coined the term
+ Personal Computer and started saying PC).
+**
+- Bizarrely they allowed Bill to sell MSDOS elsewhere. This decision meant when
+ they started licensing the design for their PC, in an effort to flood the
+ market and kill Apple and starting the PC clone boom in 1982 Microsoft were
+ able to rake in billions in licensing fees.
+- This meant there were now at least two mainstream, affordable computers on the
+ market which could do pretty much everything a developer needed, so this
+ kicked off the rise of home based software development, a trend which has
+ continued to this day. Creating Open Source, Free Software.
+- Almost all of the games you play were initially created in this era too, at least the first
+ versions of them were.
+- So there you have it, Microsoft and Apple were once the good guys who saved us from
+ vast corporations intent on holding computing back purely so they could make
+ money.
+- They're doing the same themselves now, but we'll get into that later....
+
+**
+file:img/empire.jpg
+- Copyright: Jim Huss
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licensed under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/20-21/Lectures/licensing.html b/20-21/Lectures/licensing.html
new file mode 100644
index 0000000..d077269
--- /dev/null
+++ b/20-21/Lectures/licensing.html
@@ -0,0 +1,438 @@
+
+
+
+
+Licensing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Licensing
Dr Carey Pridgeon, Dr Nazaraf Shah
Created: 2020-05-29 Fri 13:23
+
+
+
+
Licensing
+
+
+
+
+
+
+
+
+
In this lecture I'll take a quick overview of types of licences and software
+classes, some of which may not have definite licence types associated with
+them, or may be associated with more than one.
+
+
+
+
+
+
+
+
+
In Software, copyright is asserted via a license and including the name of the
+author, or copyright holder. Failure to include these means the software is
+unusable.
+
The spectrum of licences is rather large, Open Source covers just part of the
+large domain within which licensed software is released without charge for
+others to alter and redistribute.
+
In recent years it has become increasingly popular as a business model, after
+languishing in relative obscurity for several decades from the point of view
+of the wider business world.
+
+
+
+
+
+
+
Types of Licence - Commercial Single Purchase
+
+
As we're not including the software which came along with the big iron
+provided before the Apple/Microsoft era, these were predominantly shelf ware
+purchases (for normal users), or for corporations, bulk licence purchases
+which included support contracts.
+
These were usually minimal to start with, but grew to be worth more than the
+cost of the software, leading to high level tech support being one of the
+highest paid jobs in Microsoft around 2010 as far as I'm aware this remains
+the case. However since you would require a near encyclopaedic knowledge of
+each of their products, it would be money well earned.
+
+
+
+
+
+
+
Types of Licence - Commercial subscription Purchase
+
+
While many people seem erroneously to believe this occurred as a response to
+piracy, in fact it emerged due to larger companies, such as Microsoft,
+struggling to compete in the marketplace with their own, previously released,
+products.
+
Newer versions of Microsoft Office or Windows simply failed to interest
+companies or individuals without much money to spend wo saw little benefit in
+upgrading from what were often by then seen as stable products.
+
Windows has never been seen as stable even by people who are committed to
+using it, but the upgrade process has always been so difficult many companies
+simply refused.
+
+
+
+
+
+
+
+
+
Most of you will be familiar with subscription licensing from media and games
+delivered by online services. This is exactly the same form of licensing, but
+they vary in form from total ownership forever to lack of access once you stop
+paying.
+
Most licensing of this type terminates access either on payments stopping
+or when the period of licensing you buy comes to an end.
+
+
+
+
+
+
+
Types of Licence - Shareware
+
+
First used successfully by Apogee Software in the early 90's, (though other
+people have claimed to create it, I'm following the rule of whoever succeeds
+with something is the one I'll discuss), shareware allowed users to experience
+to release partial versions of games for which users had to call and pay to
+get the full version.
+
This proved so succesful when the first version of Doom (though not the first
+game to use this model), was released in 1993, it changed the way games were
+marketed forever, with the free shareware version being packaged and sold in
+shops. My first PC game purchases were of shareware games, though I'd been
+buying games for many years before then.
+
+
+
+
+
+
+
+
+
Too many factors led to the demise of shareware for me to cover in this
+lecture, but as a model it worked well enough that we may see it re-emerge in
+the future, as the episodic nature of many shareware games would be well
+suited to the smaller developer, as most were when it was a popular model.
+
No general licence exists specifically to cover shareware, as it was
+commercial software, one that ended some time ago (plus it was more a
+marketing style), but I think it belongs in this discussion.
+
If revived to use for a modern software product, licensing would be a
+complex task, as the software industry has matured somewhat.
+
+
+
+
+
+
+
Types of Licence - Site Licence
+
+
When a corporation, or to use a topical example, a university, needs software
+to do a specific task, they will typically seek a vendor to provide them with
+a site license.
+
Licenses like these are worth tens, if not hundreds of millions of pounds,
+depending on the size of the customer.
+
Microsofts biggest profit maker is their Office devision, which again had its
+previous version as its worst competitor. This may have forced their move to a
+subscription model, but those have fast become an industry standard, so it's
+hard to say.
+
+
+
+
+
+
+
The Elephant in the Room Visual Studio Code
+
+
About five years ago when I looked, Visual Studio Pro came in at over £6000
+per developer, which is a tad absurd. Now it's better, at £1,979.99, which is
+better if you need a support package too.
+
But when equivalent toolchains are available free of charge, or at least for a lot
+less, why would people pay so much?
+
Games developers and people who need those support contracts are stuck having
+to use it, but Microsoft still wanted more people to use their stuff, so they
+created VSCode.
+
With their newly discovered love for Open Source, what better way than to
+release an MIT Licensed version of Visual Studio?
+
+
+
+
+
+
+
+
+
The problem is, they haven't really released it as an Open Source, (or given
+the licence, a Free Softare product (I'll explain the difference between these
+shortly), they've retained control of the finished product.
+
Plus Microsoft add in additional proprietary elements during the compilation
+process.
+
In essence the binaries distributed by Microsoft are non-free, they just don't
+cost anything.
+
The source code on github is released under the MIT license, but the
+compiled binary is under what they describe as 'A Standard, Pre-Release
+Microsoft License'.
+
You can compile it, but what you get won't match the official release, nor
+will you know what's missing, because those parts are proprietary
+
+
+
+
+
+
+
+
+
I'm not sufficiently motivated to attempt compiling VSCode to investigate
+this, but there is some justification for their stance.
+
As a large corporation still making its initial steps into the open source
+world, one which they previously spent many years and millions of dollars
+attacking and disrupting, it's understandable they would be cautious at this
+point.
+
I suspect releasing the source code, but treating the binary as a separate
+product is the best option in this case.
+
+
+
+
+
+
+
Types of Licence - Public Domain
+
+
This Licence that isn't a licence (except it is really) allows the use of the
+works covered, in our case source code, without restriction.
+
This means it can be incorporated into another codebase, thus attributed to
+another author, or sub-licensed into any other type of licence mentioned in
+this lecture.
+
In order to be released as public domain, code must be explicitly stated as
+being such, thus it has to be assigned a Public-domain-equivalent license.
+
There are several options available. Most people use the MIT option.
+
+
+
+
+
+
+
Types of Licence - Creative Commons
+
+
Created by Lawrence Lessig in 2001, Creative Commons is a user adjustable
+licence, created to cover works ranging from software to art and engineering.
+
Users can select from a range of options, to give their project levels of
+protection from near total freedom for others to use your work as they wish,
+to retaining almost all control over the future use of your work.
+
The Creative Commons license is most often used by people who wish to continue
+developing their work, and is generally used outside the field of programming,
+to cover artwork, text, designs and such.
+
+
+
+
+
+
+
Types of Licence - Unlicensed Code
+
+
What if you don't bother, you've just written something, you're done with it,
+and you want other people to use it.
+
Not a problem, put it on the web, other people use it, everything's fine, yes?
+
Not quite. Code without known origin, if used can be claimed later if the
+original author turns out to be someone the code was taken from without
+authorisation, along with ownership of any product it's in, and the profits
+derived from that product.
+
The cost of stolen code is currently running into trillions of dollars.
+
+
+
+
+
+
+
+
+
Steve Jobs talked openly of stealing the work of other developers in the early
+days of Apple, until his company became powerful, when he changed to being
+hostile to people stealing from him.
+
Was the design for Microsoft's Windows visual interface stolen from Apple?
+
No evidence was uncovered, so far as I can find, of directly stolen code, and
+the idea of patenting designs (which we will cover in a later lecture, had yet
+to appear).
+
Plus, there were other similar interfaces beginning to appear around the same
+time.
+
+
+
+
+
+
+
Types of Licence - Free Software
+
+
Created by Richard Stallman in 1989
+
+
+
+
+
+
+
+
+
+
+
+
+
+
The Free Software Foundation is ethically opposed to the monetisation of
+Software.
+
Their primary licence, the GPL (GNU General Public License, or just General
+Public License, depending on where you look, where GNU means GNU's Not Unix),
+is designed to restrict any code covered by it to be easily included in any
+commercial project.
+
In their own words 'The GNU General Public License is a series of widely used
+free software licenses that guarantee end users the freedom to run, study,
+share, and modify the software.'
+
+
+
+
+
+
+
+
+
Rather than just creating licences, the GPL 1, 2, 3, LGPL (which they have
+attempted, unsuccessfully, to stop people using, as they realised too late it
+granted too many rights), and the Affero GPL (created in response to the
+emergence of Software as a Service, which the FSF, or rather, Stallman, don't
+aprove of).
+
In spite of the restrictive nature of the GPL, a vibrant commercial ecosystem
+started to emerge around free software.
+
This led to the FSF becoming hostile to those companies using its licences in
+commercial enterprises, and thus, no clear leadership for the community as a
+whole.
+
+
+
+
+
+
+
Types of Licence - The Open Source Initiative
+
+
Not a licence type as such, but a classifier of licenses, the The Open Source
+Initiative was formed in 1998 by Eric S. Raymond, Bruce Perens, Michael
+Tiemann in order to provide a more friendly face for developers using open
+codebases to present to investors.
+
Producing no software themselves and funded by their member companies, they
+promote the image of Open Source Software (a name chosen to be distinct from
+Stallmans more difficult to understand 'Free Software').
+
More importantly, Open Source, having stepped away from this label, is more
+easily able to talk long term support contracts.
+
+
+
+
+
+
+
+
+
Before this companies had solved the problem by branding themselves and
+offering packaged support, but each had to keep solving the same problems on
+their own.
+
Given they were all packaging the same products but selling different support
+packages, this made little sense.
+
The Original software had always been available at no cost, but without the
+support contracts and assurances offered by buying a licence, few large
+companies were interested.
+
+
+
+
+
+
+
Obligatory XKCD
+
+
+
+
+
+
+
Copyright:
+
Mirrored to avoid bandwidth stealing
+
+
+
+
+
+
+
Licence for this work
+
+
Licensed under Creative Commons Attribution-ShareAlike 4.0
+International by Dr Carey Pridgeon 2016
+
(Licence does not cover linked images owned by other content creators)
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/20-21/Lectures/licensing.org b/20-21/Lectures/licensing.org
new file mode 100644
index 0000000..9aee3c6
--- /dev/null
+++ b/20-21/Lectures/licensing.org
@@ -0,0 +1,215 @@
+# -*- mode: org -*-
+#+TITLE: Licensing
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:nil num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: simple
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: css/presentation.css
+#+REVEAL_ROOT: https://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2020
+* Licensing
+**
+- In this lecture I'll take a quick overview of types of licences and software
+ classes, some of which may not have definite licence types associated with
+ them, or may be associated with more than one.
+**
+- In Software, copyright is asserted via a license and including the name of the
+ author, or copyright holder. Failure to include these means the software is
+ unusable.
+- The spectrum of licences is rather large, Open Source covers just part of the
+ large domain within which licensed software is released without charge for
+ others to alter and redistribute.
+- In recent years it has become increasingly popular as a business model, after
+ languishing in relative obscurity for several decades from the point of view
+ of the wider business world.
+** Types of Licence - Commercial Single Purchase
+- As we're not including the software which came along with the big iron
+ provided before the Apple/Microsoft era, these were predominantly shelf ware
+ purchases (for normal users), or for corporations, bulk licence purchases
+ which included support contracts.
+- These were usually minimal to start with, but grew to be worth more than the
+ cost of the software, leading to high level tech support being *one of* the
+ highest paid jobs in Microsoft around 2010 as far as I'm aware this remains
+ the case. However since you would require a near encyclopaedic knowledge of
+ each of their products, it would be money well earned.
+** Types of Licence - Commercial subscription Purchase
+- While many people seem erroneously to believe this occurred as a response to
+ piracy, in fact it emerged due to larger companies, such as Microsoft,
+ struggling to compete in the marketplace with their own, previously released,
+ products.
+- Newer versions of Microsoft Office or Windows simply failed to interest
+ companies or individuals without much money to spend wo saw little benefit in
+ upgrading from what were often by then seen as stable products.
+- Windows has never been seen as stable even by people who are committed to
+ using it, but the upgrade process has always been so difficult many companies
+ simply refused.
+**
+- Most of you will be familiar with subscription licensing from media and games
+ delivered by online services. This is exactly the same form of licensing, but
+ they vary in form from total ownership forever to lack of access once you stop
+ paying.
+- Most licensing of this type terminates access either on payments stopping
+ or when the period of licensing you buy comes to an end.
+** Types of Licence - Shareware
+- First used successfully by Apogee Software in the early 90's, (though other
+ people have claimed to create it, I'm following the rule of whoever succeeds
+ with something is the one I'll discuss), shareware allowed users to experience
+ to release partial versions of games for which users had to call and pay to
+ get the full version.
+- This proved so succesful when the first version of Doom (though not the first
+ game to use this model), was released in 1993, it changed the way games were
+ marketed forever, with the free shareware version being packaged and sold in
+ shops. My first PC game purchases were of shareware games, though I'd been
+ buying games for many years before then.
+**
+- Too many factors led to the demise of shareware for me to cover in this
+ lecture, but as a model it worked well enough that we may see it re-emerge in
+ the future, as the episodic nature of many shareware games would be well
+ suited to the smaller developer, as most were when it was a popular model.
+- No general licence exists specifically to cover shareware, as it was
+ commercial software, one that ended some time ago (plus it was more a
+ marketing style), but I think it belongs in this discussion.
+- If revived to use for a modern software product, licensing would be a
+ complex task, as the software industry has matured somewhat.
+** Types of Licence - Site Licence
+- When a corporation, or to use a topical example, a university, needs software
+ to do a specific task, they will typically seek a vendor to provide them with
+ a site license.
+- Licenses like these are worth tens, if not hundreds of millions of pounds,
+ depending on the size of the customer.
+- Microsofts biggest profit maker is their Office devision, which again had its
+ previous version as its worst competitor. This may have forced their move to a
+ subscription model, but those have fast become an industry standard, so it's
+ hard to say.
+** The Elephant in the Room Visual Studio Code
+- About five years ago when I looked, Visual Studio Pro came in at over £6000
+ per developer, which is a tad absurd. Now it's better, at £1,979.99, which is
+ better if you need a support package too.
+- But when equivalent toolchains are available free of charge, or at least for a lot
+ less, why would people pay so much?
+- Games developers and people who need those support contracts are stuck having
+ to use it, but Microsoft still wanted more people to use their stuff, so they
+ created VSCode.
+- With their newly discovered love for Open Source, what better way than to
+ release an MIT Licensed version of Visual Studio?
+**
+- The problem is, they haven't *really* released it as an Open Source, (or given
+ the licence, a Free Softare product (I'll explain the difference between these
+ shortly), they've retained control of the finished product.
+- Plus Microsoft add in additional proprietary elements during the compilation
+ process.
+- In essence the binaries distributed by Microsoft are non-free, they just don't
+ cost anything.
+- The source code on [[https://github.com/microsoft/vscode][github]] is released under the MIT license, but the
+ compiled binary is under what they describe as 'A Standard, Pre-Release
+ Microsoft License'.
+- You *can* compile it, but what you get won't match the official release, nor
+ will you know what's missing, because those parts are proprietary
+**
+- I'm not sufficiently motivated to attempt compiling VSCode to investigate
+ this, but there is some justification for their stance.
+- As a large corporation still making its initial steps into the open source
+ world, one which they previously spent many years and millions of dollars
+ attacking and disrupting, it's understandable they would be cautious at this
+ point.
+- I suspect releasing the source code, but treating the binary as a separate
+ product is the best option in this case.
+** Types of Licence - Public Domain
+- This Licence that isn't a licence (except it is really) allows the use of the
+ works covered, in our case source code, without restriction.
+- This means it can be incorporated into another codebase, thus attributed to
+ another author, or sub-licensed into any other type of licence mentioned in
+ this lecture.
+- In order to be released as public domain, code must be explicitly stated as
+ being such, thus it has to be assigned a Public-domain-equivalent license.
+- There are several options available. Most people use the MIT option.
+** Types of Licence - Creative Commons
+- Created by Lawrence Lessig in 2001, [[https://creativecommons.org/][Creative Commons]] is a user adjustable
+ licence, created to cover works ranging from software to art and engineering.
+- Users can select from a range of options, to give their project levels of
+ protection from near total freedom for others to use your work as they wish,
+ to retaining *almost* all control over the future use of your work.
+- The Creative Commons license is most often used by people who wish to continue
+ developing their work, and is generally used outside the field of programming,
+ to cover artwork, text, designs and such.
+** Types of Licence - Unlicensed Code
+- What if you don't bother, you've just written something, you're done with it,
+ and you want other people to use it.
+- Not a problem, put it on the web, other people use it, everything's fine, yes?
+- Not quite. Code without known origin, if used can be claimed later if the
+ original author turns out to be someone the code was taken from without
+ authorisation, along with ownership of any product it's in, and the profits
+ derived from that product.
+- The cost of stolen code is currently running into trillions of dollars.
+**
+- Steve Jobs talked openly of stealing the work of other developers in the early
+ days of Apple, until his company became powerful, when he changed to being
+ hostile to people stealing from him.
+- Was the design for Microsoft's Windows visual interface stolen from Apple?
+- No evidence was uncovered, so far as I can find, of directly stolen code, and
+ the idea of patenting designs (which we will cover in a later lecture, had yet
+ to appear).
+- Plus, there were other similar interfaces beginning to appear around the same
+ time.
+** Types of Licence - Free Software
+- Created by Richard Stallman in 1989
+file:img/Richard_Stallman.jpg
+**
+- The Free Software Foundation is ethically opposed to the monetisation of
+ Software.
+- Their primary licence, the GPL (GNU General Public License, or just General
+ Public License, depending on where you look, where GNU means GNU's Not Unix),
+ is designed to restrict any code covered by it to be easily included in any
+ commercial project.
+- In their own words 'The GNU General Public License is a series of widely used
+ free software licenses that guarantee end users the freedom to run, study,
+ share, and modify the software.'
+**
+- Rather than just creating licences, the GPL 1, 2, 3, LGPL (which they have
+ attempted, unsuccessfully, to stop people using, as they realised too late it
+ granted too many rights), and the Affero GPL (created in response to the
+ emergence of Software as a Service, which the FSF, or rather, Stallman, don't
+ aprove of).
+- In spite of the restrictive nature of the GPL, a vibrant commercial ecosystem
+ started to emerge around free software.
+- This led to the FSF becoming hostile to those companies using its licences in
+ commercial enterprises, and thus, no clear leadership for the community as a
+ whole.
+** Types of Licence - The Open Source Initiative
+- Not a licence type as such, but a classifier of licenses, the The Open Source
+ Initiative was formed in 1998 by Eric S. Raymond, Bruce Perens, Michael
+ Tiemann in order to provide a more friendly face for developers using open
+ codebases to present to investors.
+- Producing no software themselves and funded by their member companies, they
+ promote the image of Open Source Software (a name chosen to be distinct from
+ Stallmans more difficult to understand 'Free Software').
+- More importantly, Open Source, having stepped away from this label, is more
+ easily able to talk long term support contracts.
+**
+- Before this companies had solved the problem by branding themselves and
+ offering packaged support, but each had to keep solving the same problems on
+ their own.
+- Given they were all packaging the same products but selling different support
+ packages, this made little sense.
+- The Original software had always been available at no cost, but without the
+ support contracts and assurances offered by buying a licence, few large
+ companies were interested.
+** Obligatory XKCD
+
+file:img/image.png
+- Copyright:
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licensed under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/20-21/Lectures/papers/Why Modern Open Source Projects Fail.pdf b/20-21/Lectures/papers/Why Modern Open Source Projects Fail.pdf
new file mode 100644
index 0000000..d8f2cbe
Binary files /dev/null and b/20-21/Lectures/papers/Why Modern Open Source Projects Fail.pdf differ
diff --git a/20-21/Lectures/polymathy_and_open_source.org b/20-21/Lectures/polymathy_and_open_source.org
new file mode 100644
index 0000000..5f81280
--- /dev/null
+++ b/20-21/Lectures/polymathy_and_open_source.org
@@ -0,0 +1,38 @@
+# -*- mode: org -*-
+#+TITLE: 389COM: Polymathy and Open Source
+#+AUTHOR: Dr Carey Pridgeon, Dr Nazaraf Shah
+* setup :noexport:
+#+OPTIONS: reveal_center:t reveal_progress:t reveal_history:t reveal_control:t
+#+OPTIONS: reveal_mathjax:t reveal_rolling_links:t reveal_keyboard:t reveal_overview:t num:nil
+#+OPTIONS: reveal_width:1200 reveal_height:800
+#+OPTIONS: toc:1 num:nil H:2 ^:{}
+#+REVEAL_MARGIN: 0.2
+#+REVEAL_MIN_SCALE: 0.5
+#+REVEAL_MAX_SCALE: 2.5
+#+REVEAL_TRANS: none
+#+REVEAL_THEME: night
+#+REVEAL_HLEVEL: 999
+#+REVEAL_EXTRA_CSS: ../css/presentation.css
+#+REVEAL_ROOT: http://cdn.jsdelivr.net/reveal.js/3.0.0/
+#+STARTUP: showeverything
+# Licenced under Creative Commons Attribution-ShareAlike 4.0
+# International by Dr Carey Pridgeon 2019
+* Polymathy and Open Source
+** Introducing some people with things in common
+
+** Exploration of Terms
+- Polymath
+
+
+
+
+
+
+** Obligatory XKCD
+file:img/image.png
+- Copyright:
+- Mirrored to avoid bandwidth stealing
+** Licence for this work
+- Licenced under Creative Commons Attribution-ShareAlike 4.0
+ International by Dr Carey Pridgeon 2016
+- (Licence does not cover linked images owned by other content creators)
diff --git a/gitignore b/gitignore
new file mode 100644
index 0000000..4e4e1d8
--- /dev/null
+++ b/gitignore
@@ -0,0 +1,2 @@
+.*~
+.tex
\ No newline at end of file