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#include <mbed.h> | ||
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// Variable to hold button State, this needs to be globally avaialable | ||
int buttonState; | ||
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.pio | ||
.vscode/.browse.c_cpp.db* | ||
.vscode/c_cpp_properties.json | ||
.vscode/launch.json | ||
.vscode/ipch |
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{ | ||
// See http://go.microsoft.com/fwlink/?LinkId=827846 | ||
// for the documentation about the extensions.json format | ||
"recommendations": [ | ||
"platformio.platformio-ide" | ||
], | ||
"unwantedRecommendations": [ | ||
"ms-vscode.cpptools-extension-pack" | ||
] | ||
} |
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||
This directory is intended for project header files. | ||
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||
A header file is a file containing C declarations and macro definitions | ||
to be shared between several project source files. You request the use of a | ||
header file in your project source file (C, C++, etc) located in `src` folder | ||
by including it, with the C preprocessing directive `#include'. | ||
|
||
```src/main.c | ||
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#include "header.h" | ||
|
||
int main (void) | ||
{ | ||
... | ||
} | ||
``` | ||
|
||
Including a header file produces the same results as copying the header file | ||
into each source file that needs it. Such copying would be time-consuming | ||
and error-prone. With a header file, the related declarations appear | ||
in only one place. If they need to be changed, they can be changed in one | ||
place, and programs that include the header file will automatically use the | ||
new version when next recompiled. The header file eliminates the labor of | ||
finding and changing all the copies as well as the risk that a failure to | ||
find one copy will result in inconsistencies within a program. | ||
|
||
In C, the usual convention is to give header files names that end with `.h'. | ||
It is most portable to use only letters, digits, dashes, and underscores in | ||
header file names, and at most one dot. | ||
|
||
Read more about using header files in official GCC documentation: | ||
|
||
* Include Syntax | ||
* Include Operation | ||
* Once-Only Headers | ||
* Computed Includes | ||
|
||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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|
||
This directory is intended for project specific (private) libraries. | ||
PlatformIO will compile them to static libraries and link into executable file. | ||
|
||
The source code of each library should be placed in a an own separate directory | ||
("lib/your_library_name/[here are source files]"). | ||
|
||
For example, see a structure of the following two libraries `Foo` and `Bar`: | ||
|
||
|--lib | ||
| | | ||
| |--Bar | ||
| | |--docs | ||
| | |--examples | ||
| | |--src | ||
| | |- Bar.c | ||
| | |- Bar.h | ||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||
| | | ||
| |--Foo | ||
| | |- Foo.c | ||
| | |- Foo.h | ||
| | | ||
| |- README --> THIS FILE | ||
| | ||
|- platformio.ini | ||
|--src | ||
|- main.c | ||
|
||
and a contents of `src/main.c`: | ||
``` | ||
#include <Foo.h> | ||
#include <Bar.h> | ||
|
||
int main (void) | ||
{ | ||
... | ||
} | ||
|
||
``` | ||
|
||
PlatformIO Library Dependency Finder will find automatically dependent | ||
libraries scanning project source files. | ||
|
||
More information about PlatformIO Library Dependency Finder | ||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File | ||
; | ||
; Build options: build flags, source filter | ||
; Upload options: custom upload port, speed and extra flags | ||
; Library options: dependencies, extra library storages | ||
; Advanced options: extra scripting | ||
; | ||
; Please visit documentation for the other options and examples | ||
; https://docs.platformio.org/page/projectconf.html | ||
|
||
[env:nucleo_f401re] | ||
platform = ststm32 | ||
board = nucleo_f401re | ||
framework = mbed | ||
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||
[env:nucleo_f746zg] | ||
platform = ststm32 | ||
board = nucleo_f746zg | ||
framework = mbed | ||
|
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#include <mbed.h> | ||
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class Flasher{ | ||
// Variables | ||
private: | ||
DigitalOut theLed; | ||
int state; | ||
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// Methods | ||
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public: | ||
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Flasher(PinName thePin, int startState) : theLed(thePin){ | ||
state = startState; | ||
} | ||
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void flash(){ | ||
if (state == 0){ | ||
theLed = 1; | ||
thread_sleep_for(1000); | ||
theLed = 0; | ||
thread_sleep_for(1000); | ||
} | ||
else { | ||
theLed = 1; | ||
thread_sleep_for(5000); | ||
theLed = 0; | ||
thread_sleep_for(5000); | ||
} | ||
} | ||
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}; | ||
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// Variable to hold button State, this needs to be globally avaialable | ||
int buttonState; | ||
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// Hander Function for our Buton Press | ||
void handler(){ | ||
printf("Update Button State\n"); | ||
buttonState = !buttonState; | ||
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} | ||
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int main() { | ||
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// put your setup code here, to run once: | ||
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//Setup the User Buton as an Input | ||
InterruptIn theButton(USER_BUTTON); | ||
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//Bind the interupt to a function | ||
theButton.rise(&handler); | ||
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// Global Flasher Object | ||
Flasher theFlasher(LED1, 0); | ||
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while(1) { | ||
// put your main code here, to run repeatedly: | ||
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//Print the State of our button | ||
printf("Button State is %d\n", buttonState); | ||
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theFlasher.flash(); | ||
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} | ||
} |
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|
||
This directory is intended for PlatformIO Test Runner and project tests. | ||
|
||
Unit Testing is a software testing method by which individual units of | ||
source code, sets of one or more MCU program modules together with associated | ||
control data, usage procedures, and operating procedures, are tested to | ||
determine whether they are fit for use. Unit testing finds problems early | ||
in the development cycle. | ||
|
||
More information about PlatformIO Unit Testing: | ||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
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@@ -0,0 +1,5 @@ | ||
.pio | ||
.vscode/.browse.c_cpp.db* | ||
.vscode/c_cpp_properties.json | ||
.vscode/launch.json | ||
.vscode/ipch |
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@@ -0,0 +1,10 @@ | ||
{ | ||
// See http://go.microsoft.com/fwlink/?LinkId=827846 | ||
// for the documentation about the extensions.json format | ||
"recommendations": [ | ||
"platformio.platformio-ide" | ||
], | ||
"unwantedRecommendations": [ | ||
"ms-vscode.cpptools-extension-pack" | ||
] | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
|
||
This directory is intended for project header files. | ||
|
||
A header file is a file containing C declarations and macro definitions | ||
to be shared between several project source files. You request the use of a | ||
header file in your project source file (C, C++, etc) located in `src` folder | ||
by including it, with the C preprocessing directive `#include'. | ||
|
||
```src/main.c | ||
|
||
#include "header.h" | ||
|
||
int main (void) | ||
{ | ||
... | ||
} | ||
``` | ||
|
||
Including a header file produces the same results as copying the header file | ||
into each source file that needs it. Such copying would be time-consuming | ||
and error-prone. With a header file, the related declarations appear | ||
in only one place. If they need to be changed, they can be changed in one | ||
place, and programs that include the header file will automatically use the | ||
new version when next recompiled. The header file eliminates the labor of | ||
finding and changing all the copies as well as the risk that a failure to | ||
find one copy will result in inconsistencies within a program. | ||
|
||
In C, the usual convention is to give header files names that end with `.h'. | ||
It is most portable to use only letters, digits, dashes, and underscores in | ||
header file names, and at most one dot. | ||
|
||
Read more about using header files in official GCC documentation: | ||
|
||
* Include Syntax | ||
* Include Operation | ||
* Once-Only Headers | ||
* Computed Includes | ||
|
||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,46 @@ | ||
|
||
This directory is intended for project specific (private) libraries. | ||
PlatformIO will compile them to static libraries and link into executable file. | ||
|
||
The source code of each library should be placed in a an own separate directory | ||
("lib/your_library_name/[here are source files]"). | ||
|
||
For example, see a structure of the following two libraries `Foo` and `Bar`: | ||
|
||
|--lib | ||
| | | ||
| |--Bar | ||
| | |--docs | ||
| | |--examples | ||
| | |--src | ||
| | |- Bar.c | ||
| | |- Bar.h | ||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||
| | | ||
| |--Foo | ||
| | |- Foo.c | ||
| | |- Foo.h | ||
| | | ||
| |- README --> THIS FILE | ||
| | ||
|- platformio.ini | ||
|--src | ||
|- main.c | ||
|
||
and a contents of `src/main.c`: | ||
``` | ||
#include <Foo.h> | ||
#include <Bar.h> | ||
|
||
int main (void) | ||
{ | ||
... | ||
} | ||
|
||
``` | ||
|
||
PlatformIO Library Dependency Finder will find automatically dependent | ||
libraries scanning project source files. | ||
|
||
More information about PlatformIO Library Dependency Finder | ||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
; PlatformIO Project Configuration File | ||
; | ||
; Build options: build flags, source filter | ||
; Upload options: custom upload port, speed and extra flags | ||
; Library options: dependencies, extra library storages | ||
; Advanced options: extra scripting | ||
; | ||
; Please visit documentation for the other options and examples | ||
; https://docs.platformio.org/page/projectconf.html | ||
|
||
[env:nucleo_f401re] | ||
platform = ststm32 | ||
board = nucleo_f401re | ||
framework = mbed | ||
|
||
[env:nucleo_f746zg] | ||
platform = ststm32 | ||
board = nucleo_f746zg | ||
framework = mbed | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,52 @@ | ||
#include <mbed.h> | ||
|
||
|
||
|
||
// Variable to hold button State, this needs to be globally avaialable | ||
int buttonState; | ||
|
||
// Hander Function for our Buton Press | ||
void handler(){ | ||
printf("Update Button State\n"); | ||
buttonState = !buttonState; | ||
} | ||
|
||
void flash(DigitalOut theLed, int sleep){ | ||
theLed = 1; | ||
thread_sleep_for(sleep); | ||
theLed = 0; | ||
thread_sleep_for(sleep); | ||
} | ||
|
||
int main() { | ||
|
||
// put your setup code here, to run once: | ||
|
||
//Setup the User Buton as an Input | ||
InterruptIn theButton(USER_BUTTON); | ||
|
||
//Bind the interupt to a function | ||
theButton.rise(&handler); | ||
|
||
|
||
|
||
while(1) { | ||
// put your main code here, to run repeatedly: | ||
|
||
//Setup the LED1 pin to be a digital output called ledOne | ||
DigitalOut ledOne(LED1); | ||
|
||
|
||
//Print the State of our button | ||
printf("Button State is %d\n", buttonState); | ||
|
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|
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//Is the Button Pressed | ||
if (buttonState) { | ||
flash(ledOne, 2000); | ||
} | ||
else{ | ||
flash(ledOne, 500); | ||
} | ||
} | ||
} |
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