From 7075b52d2073cbbdb80c8eed9c448b206214a7be Mon Sep 17 00:00:00 2001 From: Ian Evans Date: Fri, 13 Dec 2019 11:13:08 +0000 Subject: [PATCH] Readmes for empty sessions title updated. --- Session 7/README.md | 6 +++--- Session 8/README.md | 5 +---- Session 9/README.md | 6 +----- 3 files changed, 5 insertions(+), 12 deletions(-) diff --git a/Session 7/README.md b/Session 7/README.md index 877b8c5..36b54d4 100644 --- a/Session 7/README.md +++ b/Session 7/README.md @@ -1,13 +1,13 @@ -# Session 6 - Rotational Motion +# Session 7 - Putting it into a game engine format #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. +For this session, we will take all the code we have created so far and tweak it so it comes together into a more coherent "Game Engine" format. -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. +Of course, this is far from what a normal game engine looks like but it is a good start. ## diff --git a/Session 8/README.md b/Session 8/README.md index 877b8c5..7a4411c 100644 --- a/Session 8/README.md +++ b/Session 8/README.md @@ -1,13 +1,10 @@ -# Session 6 - Rotational Motion +# Session 8 - Collision Detection #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. - -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. ## diff --git a/Session 9/README.md b/Session 9/README.md index 877b8c5..92c8de6 100644 --- a/Session 9/README.md +++ b/Session 9/README.md @@ -1,14 +1,10 @@ -# Session 6 - Rotational Motion +# Session 9 - Collision Response #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. - -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. - ##