diff --git a/Session 7/README.md b/Session 7/README.md index 877b8c5..36b54d4 100644 --- a/Session 7/README.md +++ b/Session 7/README.md @@ -1,13 +1,13 @@ -# Session 6 - Rotational Motion +# Session 7 - Putting it into a game engine format #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. +For this session, we will take all the code we have created so far and tweak it so it comes together into a more coherent "Game Engine" format. -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. +Of course, this is far from what a normal game engine looks like but it is a good start. ## diff --git a/Session 8/README.md b/Session 8/README.md index 877b8c5..7a4411c 100644 --- a/Session 8/README.md +++ b/Session 8/README.md @@ -1,13 +1,10 @@ -# Session 6 - Rotational Motion +# Session 8 - Collision Detection #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. - -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. ## diff --git a/Session 9/README.md b/Session 9/README.md index 877b8c5..92c8de6 100644 --- a/Session 9/README.md +++ b/Session 9/README.md @@ -1,14 +1,10 @@ -# Session 6 - Rotational Motion +# Session 9 - Collision Response #### Table of Contents 1. []() X. [Homework] () -Last session, we added linear motion into our scene with the use of Euler's method. - -For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. - ##