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Readmes for empty sessions title updated.
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Ian Evans committed Dec 13, 2019
1 parent afa7a36 commit 7075b52d2073cbbdb80c8eed9c448b206214a7be
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# Session 6 - Rotational Motion
# Session 7 - Putting it into a game engine format

#### Table of Contents
1. []()

X. [Homework] ()

Last session, we added linear motion into our scene with the use of Euler's method.
For this session, we will take all the code we have created so far and tweak it so it comes together into a more coherent "Game Engine" format.

For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design.
Of course, this is far from what a normal game engine looks like but it is a good start.

##

@@ -1,13 +1,10 @@
# Session 6 - Rotational Motion
# Session 8 - Collision Detection

#### Table of Contents
1. []()

X. [Homework] ()

Last session, we added linear motion into our scene with the use of Euler's method.

For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design.

##

@@ -1,14 +1,10 @@
# Session 6 - Rotational Motion
# Session 9 - Collision Response

#### Table of Contents
1. []()

X. [Homework] ()

Last session, we added linear motion into our scene with the use of Euler's method.

For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design.

##

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