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+# Session 6 - Rotational Motion
+
+#### Table of Contents
+1. []()
+
+X. [Homework] ()
+
+Last session, we added linear motion into our scene with the use of Euler's method.
+
+For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design.
+
+##
+
+
+
+
+
+ | |
+ | ------------- |
+ | |
+ | |
+ | |
+ | |
+ ||
+
+
+
+
+
+## Homework