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# Session 6 - Rotational Motion | ||
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#### Table of Contents | ||
1. []() | ||
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X. [Homework] () | ||
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Last session, we added linear motion into our scene with the use of Euler's method. | ||
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For this week's session, we will be implementing rotational motion as well as neatening up our current code base to give it a more "game engine" like design. | ||
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## | ||
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<br/> | ||
<details> | ||
<summary> </summary> | ||
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</details> | ||
<br/> | ||
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## Homework |